AR in Learning & Development
What is AR?
Augmented Reality (AR) is created when a virtual overlay of data and interactions is superimposed onto a real-world context, which then can be viewed with a smartphone or other electronic devices (Klopfer and Sheldon, 2010). This means that as you move your device around, you will be able to see and interact with computer-generated objects.
How is VR Different to AR?
The difference between AR and VR comprises of the experience that is delivered, and the technology used:
- VR involves the use of a headset, whereas AR can be accessed using a smartphone
- VR creates a completely virtual setting, while AR uses a real word environment
- Henceforth, VR can only enhance the fictional reality, but AR can for both virtual and real world
(Tulane University, 2022)
Daily Applications of AR
Augmented reality is already being used in our day to day lives. For example, you can try on glasses at home using AR technology before you buy it, or on Snapchat you can use lenses to move characters around your room. Possibly the most well know example of AR tech is the app Pokémon Go, which became a global craze in 2016. Through the use of AR, gamers could use their smartphones to interact with characters in every corner of the world (Hern, 2016). If you would like to try some AR tools, have a look at QuiverVision, Studio Gometa and 3D Bear.
AR in Digital Learning
Educators and learning professionals are increasingly looking for new immersive ways to increase the impact of digital learning experiences. Using AR, learning professionals can connect 3D objects with specific concepts of knowledge, allowing learners to access information at the point of need or in the flow of work. For example the AR app, ‘Element 4D’ allows learners to carry out chemistry experiments and record reactions in a controlled environment. (Sinha, 2021)
As AR is carried out through simulation, learners can repeatedly practice skills without the worry of failure, which helps bridge the theory-practice gap. In addition, AR simulations allow educators to customise and support different accessibility requirements of learners by providing more choice in the digital learning experience.
The Next Step
As technology such as AR is advancing, so is the EdTech industry, with new and exciting opportunities being created daily. With our university credit-rated programmes in Digital Learning Design and Instructional Design, you can start or advance your career as a specialist in digital learning design.
We are running our next free Virtual Open Day on 15th February, where we will present our Professional Diploma in Digital Learning Design to anyone interested in upskilling or starting a career in Digital Learning. Click here to register.
- Hern, A. (2016). Pokémon Go becomes global craze as game overtakes Twitter for US users. The Guardian.
- Klopfer, E., & Sheldon, J. (2010). Augmenting your own reality: student authoring of science-based augmented reality games. New directions for youth development, 2010(128), 85–94.
- Sinha, S. (2021) Augmented Reality in Education: A Staggering Insight into the Future. eLearning Industry.
- Tulane University. (2022). What’s the Difference Between AR and VR?